Evening all, Calamari here! I recently got a reminder that the other local club in my
area is holding their annual event at the start of February and I’ve decided to
join in. It is an 1850 40k tourney using standard book missions and, like all events like
this, it's supposed to be toppers with filthy armies and players. Seeing as my
Necrons are still a long way from being ready, I’m going to be taking my Daemons flying
circus.
Now, I have been playing with these guys for quite a while (since well
before the 6th ed codex, I've always used lots of Princes) and I’m
constantly trying to refine it. At the moment my list is Fateweaver, a Great
Unclean One, 3 Nurgle Princes with all the toys, a few Screamers and a couple
of token troops. This has been really irritating to a few people at my FLGS but I
think I’ve seen some areas that need improvement. Namely MOOOAAAAR firepower and the loadout of the Princes.
To get more shooting in the list, I have dropped most of the
Screamers and the GUO, allowing me to add a squad of Horrors. I was sceptical of these guys when I first saw
them. They can be stopped by a lucky Deny the Witch roll and then could go on
to hand out FNP like it’s going out of fashion. However, after I looked at them a bit
longer and used them in a couple of games, I’ve come to appreciate them more.
While they aren’t ideal due to the issues I mentioned above, they can
potentially throw out a huge amount of mid strength shots regardless of how
many models there are in the unit in addition to them being scoring. Winner!
I was never overly happy with the setup of the Princes. The
thing that mark of Nurgle has going for it is shrouding. Being able to hide my
DPs in a ruin for 2+ cover on the way into combat was awesome. This was not
without it’s disadvantages though. Losing out on the ability to run or being
able to Sweeping Advance hurts. Slaanesh is a good mark for the extra speed
plus I get access to the Lash of Submission for even more firepower. I’m kind
of forced into taking Mark of Tzeentch on at least 2 of the Princes due to
taking Fateweaver. This isn’t really a bad thing. Apart from being the most
expensive mark, rerolling saves of a 1 and getting to cast all of my powers at
Ld 10 is very helpful. Using this set up I can free up a Heavy slot for a Soul
Grinder.
So far, my list is looking like this:
Fateweaver
Daemon
Prince
Slaanesh,
Armour, Flight, Exalted Reward (Portalglyph), Lesser Reward (Lash), Mastery
level3
17 Plaguebearers
10 Daemonettes
Allurres
11 Horrors
Soul Grinder
Slaanesh,
Baleful Torrent
Daemon Prince
Tzeentch,
Flight, Armour, Exalted Reward (Gimoire), Greater Reward, Mastery Level 3
Daemon
Prince
Tzeentch,
Flight, Armour, 2 Greater Rewards, Mastery Level 3
Total: 1849
So this list
keeps most of the elements of my original list but with more improvements. The
portalglyph can give me more troops if needed. The Grimoire coupled with
Fateweaver’s reroll can make a unit really survivable for a turn and the Daemon
Princes are much more rounded and backed up by more shooting. Plenty of time for playtesting in the meantime though!
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